G: язык графического программирования, разработанный Геной Кравчуком (Gene
Krawczyk) из пользовательской группы "Adelaide TI Computer Club" из Южной Австралии в 1988-89 гг.
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GALACTIC EMPORERS: Императоры галактики Это многопользовательская стратегическая игра, которая поддерживает до 4 игроков, где нужно против оппонентов установить контроль над всеми планетами в галактике. Автор Эрик Кепеш (Eric Kepes), распространяла компания "MS Express" в 1990. Мелкооптовая рекомендованная производителем цена USD19.95. Для работы требуется дисковод, карта на 32 Кб памяти и картридж XBasic.
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GALAXY:Галактика Согласно тексту в броюшюре, вложенной в коробку размерами 20х30 см, эта компакт-кассета, выпущенная в 1983 году компанией "Microcomputer Games" расположенной по адресу 4517 Hartford Rd. Baltimore, MD 21214 (телефон 301-254-9200), подразделением компании "Avalon-Hill Games", представляла собой "Игру про исследования в галактике и войны". Комплект (в минимальной конфигурации ) включал набор инструкций, игровую карту галактики и компакт-кассету с программой. Кассета была записана с обеих сторон, причем на первой маркированной стороне кассеты находится игра "Galaxy" для компьютеров "Commodore 64" и "Texas Instruments 99/4A Home Computer". На немаркированной второй стороне кассеты имеется игра "Galaxy" для компьютеров "Atari Home Computer" и "TRS-80" моделей I, III и IV. Хотя я никогда не играл в эту игру, она была положительно оценена Джоном Кёльном (John Koloen) из альманаха "MICROpendium" в августовском его выпуске 1984 года на стр.18 вот так:
Игра "Galaxy" - это вторая трансляция игры, выполненная компанией "Avalon Hill" для компьютера "Texas Instruments 99/4A Home Computer". Первая конвертированная игра была написана на языке "TI BASIC" и называлась "B1-Bomber" (бомбардировщик Б-1). Игра "Galaxy" работает на языке "Extended BASIC". Возможности игры: это многопользовательская космическая стратегия, напоминающая игру "Galactic Battle", обзор которой приведен в этом же альманахе. Главное отличие, не учитывая ее поставку на кассете и использование только памяти, имеющейся в консоли, - управление ею облегчено и просиходит на единственном экране.
"Игровой комплект включает указания по загрузке сохраненной игры, по вводу количества игроков от 1 до 4, указанию количества планет - от 5 о 26, заданию четырёхбуквенного логина для каждого игрока (разными цветами), а также продолжительности игрового процесса - от 50 до 100 игровых "месяцев". Возможно также разрешить компьютеру может атаковать участников, или нет, и задать частоту такой атаки. В начале игры у каждого игрока есть по одной планете, тогда как прочими планетами владеет компьютер, вне зависимости от того, позволено ему атаковать игроков или нет. Экран, представляющий галактику, может быть перерисован до начала игры, чтобы все играющие были удовлетворены. Экранное изображение хорошо спроектировано так, что верхние две трети экрана занимает сама галактика, тогда как нижняя треть экрана отдана для вводв игровых команд и для отображения результатов сражений. Каждая планета обозначена буквой от A до Z и цветным кружком, соответствующим цвету игрока-владельца планеты. Игроки могут выбирать несколько команд, просмотреть которые можно в любой момент, нажав клавишу "H". Вот команды: Запуск (L) кораблей, Просмотр (I) планеты, Время (C) перемещенияи и Отмена (N) команд. Другие команды позволяют игроку изменить лимит времени, сохранить игру и т.п. Каждый игрок начинает игру на домашней планете, имея 100 кораблей. Корабли стартуют нажатием клавиши "L" и вводом буквы в ответ на приглашение указать целевую планету и количество посылаемых кораблей. Команда "Просмотр" выводит на экране статус своих выбранных планет: зесь видно количество кораблей на выбранной планете и количество кораблей, которые могут (от 0 до 10) произведены на данной планете за один ход. Чем выше производственные возможности планеты, тем больше кораблей сможет произвести играющий, чтобы атаковать другие планеты. Команда Время перемещения показывает играющему, сколько ходов потребуется флоту кораблей для перемещения от одной планеты до другой. Звук имитирует шум сражения между ходами, когда происходит битва. Нашатие клавиши дублируется пищалкой. Клавиша "Ввод" испоьлзуется только после вводы всех команд в ходе. Каждый игрок может запустить за ход столько кораблей, сколько захочет. Нажатие клавиши "N" означает завершение хода игрока. Больше я не имею никакой информации об этой игре. Она хорошо оптимизирована к крошечной памяти консоли компьютера "Texas Instruments 99/4A Home Computer". Экранные сообщения читаются легко и цвета планет приятно смотрятся. Пусть пользователи сами решат, играть в неё или нет.
Простота управления: В эту игру играть легко от самого начала. Очень полезна возможность вызвать для просмотра в любое время список доступных команд. Для управления команду на клавиатуре можно ввести всего несколькими буквами. Люди любого возраста легко освоят управление командами.
Документация: В документации приведены основы пользования несколькими версиями данной игры (для компьютеров Commodore, Radio Shack, IBM, Atari и TI). Хотя компания-изготовитель попыталась не слишком критиковать документацию за отсутствие свидетельства STUMP (Software Testers of Universal Microcomputer Programmers - сообщество тестеров программного кода). К примеру, эта документация не включает указания на различные предварительные условия в игре и порядок их выбора. ПО моему мнению, документация должна соответствовать программе, и о степени такого соответствия толшько и возможно оценивать документацию. Извини, STUMP.
Ценность: Мне понравилось играть в эту игру всей семьей. Каждый, независимо от возраста и пола, мог принять участие в игровом процессе. Так что не прошло много времени, чтобы мама и один из сыновей организовали совместное нападение на другого игрока. Угадайте - на кого?" -JK
компании Avalon-Hill или Microcomputer Games изо всех сил заботятся о моем душевном спокойствии: все компоненты в упаковке пронумерованы относительно номера основной программы. Соответственно, и я привожу этот список компонентов игры "Галактика" в прибретенном мною комплекте.
4190101 - четырехстраничное руководство к игре на листах формата чуть больше А4.
4190103 - Galaxy Log Pad for use
in game play. 7inch by 5inch, used in landscape mode, printed grids on
both sides of each page, approximately 30 pages in the pad.
4190161 - 11.5inch by 8inch
two-part (top and bottom like Parker Brothers used) cardboard box.
4190202 - Cassette tape
containing the Galaxy software for Commodore 64, 16K TI-99/4A, 16K
Atari 8-Bit, and 16K TRS-80 Model 1, 3 and 4 computers.
W-5524 3/83 100M - Two post
cards attached via a perforation line, one being a feedback survey for
existing owners on how they liked the game, what computer they use
etc., and the second post card being a "Do A Friend A Favor" post card
where you give Microcomputer Games the contact info on a friend, and
Microcomputer Games sends them a free color brochure.
X4092 8/83 200M 0 - A 20-page
color catalog with screen shots, explanations and packaging
illustrations for what appears to be every computer game or computer
simulation produced by Microcomputer Games.
X4271 9/83 200M - The Avalon Hill
Games and Parts Price List effective September 15, 1983.
Credit for the design and programming of the Galaxy game is
listed as follows:
Game Design - Tom Cleaver
Atari Version - Steve Hinkle and
Dave Johnston
Commodore 64 Version - Walter
Brewer
TI-99/4A Version - James Burck
TRS-80 Version - Rick McTeague,
Grover Davidson and March C. Mason.
IBM Version: Randall Rice (no IBM
Version is included in the package I own)
Artwork - Charles Kibler
Prep Department Coordinator -
Elaine M. Adkins
Playtesters - Mitch Udelman,
Larry McCauley, and Tommy Shaw.
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GAMBLERS HELPER: A TI BASIC program released 4Q/1983.
The following comes from an ad in Compute!. " Practice "Texas Holdem".
A poker game that the rage of the gambling casinos and card rooms.
Written in standard basic by a gambler for a gambler. You can bet,
check, fold and analyze what hand is needed to win the pot. Why play
against the house? "Holdem" is playedat tables provided by the casinos.
Practice at home then have the edge when you go to a casino or card
room. Also available "Keno". Practice the game with the big money
payoff. Other casino games available soon. Send $21.95 check or money
order plus $2 shipping for each cassette and instructions. Washington
residents add $1.60 sales tax." See also House of Software. (Compute!
Nov83, p.332)
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GAME VISION MODULES: See MILTON BRADLEY GAME VISION
MODULES.
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GARRISON, PAUL: Santa Fe, New Mexico resident who
wrote the book entitled The Last Whole TI-99/4A Book-Programs and
Possibilities, published by John Wiley and Sons in 1984.
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GEMBAR GRAPHICS: 455 Amherst Circle East Satellite
Beach, FL 32937 firm which produced the RX-80 Tickler and Gemini
10X/15X Tickler utilities for helping printer users set font styles,
print pitches, line feeds etc. for those printers when used on a
TI-99/4A.
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GENEALOGY WORKSHOP: Micropal - MSP 20801 - Released
1983 - MSRP $44.95 - Les and Cindy Catlin put this application together
using the Easy Data database application as the core. Requires Extended
BASIC, 32K RAM, disk and printer. Automates many of the tasks involved
in keeping geneological records. Although it claims to be easy enough
for the beginner, I have used it, and don't agree. It will take an
investment of time to get the hang of it, and you WILL need to read the
well-presented instruction manual. The Family Data section stores a
variety of information on individual members of the family tree, and it
allows searches to find common birth and death locations. The Overview
section stores names and dates for each family, including up to 20
children. The Sources section stores the details of where your
information came from. The program prints sequentially numbered cross
reference forms, family group sheets and source sheets. Requires
Extended BASIC, 32K memory expansion, disk and printer.
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GENEVE 9640 COMPUTER: (MICROpendium, June 1986) --
Myarc’s new computer, the “Geneve,” made its debut at the June 1986
Consumer Electronics Show in Chicago. The long-promised new computer
from Myarc features TI-Writer in 80 columns and will support any
program in TI assembly language written to specifications for TI,
according to John Keown of Myarc. “A few software authors played some
tricks and their programs won’t work on it,” he notes. Keown said the
company would modify Myarc 128K and 512K cards to be compatible, for
any registered owners. The computer features an IBM PC XT-style
keyboard as standard with 640K RAM patches for TI-Writer and Microsoft
Multiplan, 80-column display, BASIC 3.0 and a MS-DOS operating system,
he noted. It uses a TI 9995 processor chip operating at 12 MHz. It will
have a program to copy existing cartridges, he notes. Keown says the
hex cable to the peripheral expansion box has been replaced, with the
keyboard now connecting directly to the P.E. box. The computer runs
“between three and six times faster than the 99/4A, depending on the
mode,” he says, “The graphics mode is superior to Atari.” It has mouse
support and ROB support, Keown says. He says Myarc will be “introducing
very shortly an RGB composite 80-column monitor for under $250.”
Suggested list price for the computer is $495. The company was planning
to ship out beta-test boards in early June to “prime software
developers” so they can upgrade their software, Keown says. Orders are
being takep now for a shipment date of July 30. Keown says he has been
hired recently to “handle the business end” for Myarc and says he is
enforcing strict quality control and deadline policies. The computer
also has separate function keys, 128K of VDP RAM, supports 40 and 80
column display modes and includes speech. According to Myarc, it is
compatible with Myarc, TI and CorComp disk controller and RS232 cards.
(MICROpendium April 1987) -- The Geneve is here, and
you’ll find the first in a series of preview/reviews in this edition. I
have never witnessed the birth of a new computer before and I find this
experience to be thrilling. It brings me back to that first weekend
when me and the kids cleared the kitchen table to make room for our
first 99/4A. Everything about that experience was intriguing, and my
introduction to the 9640 is remarkably similar. I expect this feeling
to continue for a long time as new products and software are released
to support the machine. My sources tell me that Myarc is gearing up to
produce some 100 of the 9640 boards per day and that the end of April
will signal the beginning of its consumer sales campaign. Those who
have been waiting, I’m told, won’t have to wait much longer. - John
Koloen.
(MICROpendium June 1987) -- DOS IS FINALLY OUT - Myarc’s DOS
is finally here. I got mine a couple of days ago, too late to get it
into a review for this edition. (Ironically, we do have a review of a
disk operating system, 4A-DOS, but it runs on the 4A while M-DOS, of
course, is for the Geneve.) A couple of quick points about M-DOS: it
provides support for disk drives (I can now use Multiplan) and its
operations appear to match the description of it in the hefty Geneve
manuaL I’ve had the final version of one part of M-DOS, the GPL loader,
for several weeks. This program loads into memory and allows you to
select one of five processing speeds (the slowest is the 4A mode and
the fastest is the straight GPL mode for use with programs that are
written in GPL (such as Multiplan). The top speed is about 3.25 times
faster than the slowest speed. In between, speeds are 2x, 2.25x and 3x
faster than the slowest speed. The GPL loader also is used to load
cartridges saved to disk. Using the loader, I have not found any
cartridges that failed to load. - John Koloen
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GENEVE 9640 COMPUTER - SOFTWARE:
Bryght Data
Professional Business Accounting
Software
Clint Pulley
Big C Compiler
DataBioTics
Lush Brush
Macro Assembler
PILOT
Super-Super Forth
Super Word
The Music Shop
The Professional Business
Assistant
The Terminal Connection
Inscebot
TI-Artist
Myarc
My-Word
Paul Charlton
Fast-Term II
Pecan Systems
UCSD Pascal Runtime
UCSD Programming Languages
UCSD BASIC
UCSD COBOL
UCSD Fortran
UCSD Pascal
Pike Creek Computer Company
General Purpose Accounting
Software
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GENIAL TRAVELER: A TI-99/4A owner's "Diskazine"
created by Barry A. Traver in 1985. It consisted of six (6) flippy
disks per volume, with each disk containing articles and programs from
some of the best writers and programmers in the TI Community. In
addition to the six (6) disks subscribers received, Traver often mailed
out "Bonus Disks" and included disks compiled by his son John Calvin
Traver.
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GERALDINE: A highly modifed 99/4A console created by
Ken Hami of the Brea, CA User Group that was shown at the 1988 Boston
Computer Fayuh.
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GERM PATROL: One of the never released command
modules for the TI for which code actually exists. Germ Patrol carries
a 1983 copyright date by Texas Instruments. The program teaches about
how to stay healthy and avoid pathogenic bacteria and viruses. There is
almost no color, and there is no speech or music. The program is slow
and boring.
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GIRDER MAN: Hacker Shack - Released 1984 - MSRP $12.00
-- An arcade game advertised in the May 1984 issue of Computer Shopper
on page 133.
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GIZMO: OPA - Released 1990 - MSRP $ -- Designed to
expand the 99/4A GROM port for modules to 8 slots.
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GK UTILITY I: A set of 'tools' for the
MG GRAM Kracker owner who bought the 80K memory option with their GRAM
Kracker. It was released in 1986, and was written mostly by Florence
Alabama resident Danny Michael. In later years the disk would
affectionately become known as "Milk", because with it you had a GRAM
Kracker and Milk. The product is capably reviewed by 9640 News Editor
Beery Miller in the October 1986 newsletter of the Mid-South 99ers User
Group in Memphis, TN. As an aside, several of the features in GK
Utility I would show up in the 1987 Super Extended BASIC module
released by MG (Craig and Susan Miller, dba Millers Graphics, then
later just MG) through Triton Products Inc. |
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GOOD, DR. CHARLES: Assistant Professor of Botany at
Ohio State University Lima Campus, TI historian extrodinaire, long time
member and newsletter contributor of the Lima, Ohio TI Users Group.
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GORFIA PESTULITUS: Extended Software - Released 1982 -
MSRP $9.95 -- Program provides joystick control of a laser sight or
control of inertia influenced space mines, used to shoot down the
invading Gorfians. Available in disk or tape format. Joysticks are
required.
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GRAMULATOR: CADD Electronics - Released May 1988 -
MSRP $180.00 -- A GRAM simulator designed by Mark Van Coppenolle and
Mike Wright ala the GRAM Kracker from Millers Graphics, and GRAM Karte
from Mechatronics GmbH, but with key differences that made it more
convenient to use. The following information is taken from a GRAMULATOR
information brochure.
The GRAMULATOR simulates 64K of
GRAM and 16K of RAM (in two 8K banks at >6000—>7fff) and as an
option 32K of RAM (in four 8K banks at >6000—>7fff) for the
Milton Bradley Expansion (MBX) cartidges.
You can customize the built-in TI
operating system in GROM 0 and TI BASIC in GROMS 1 and 2.
You can backup your GROM and ROM
cartridges to disk to protect your investment and reduce wear on the
cartridge port. All TX, Atarisoft and Parker Brothers cartridges work
fine. MDX cartridges work with option installed.
Acts as a “Super Space” cartridge
allowing you to run programs requiring RAM at >6000—>7fff
(including Myarc’s XDII)
Allows you to use a customized
GROM 0, 1 or 2, while a cartridge is in the slot. One application is
that you can use your own character set with a cartridge like TI-Writer.
Capable of loading user written
GPL code.
A total 96K (80K available for
use without. /mbx option) of memory with lithium battery backup.
Battery located outside, case for
easy replacement.
All loading and saving of
cartridges is software controlled for ease of use by the novice.
All cartidges files saved and
loaded by the GRAMULATOR are compatible with GENEVE 9640 and the Gram
Kracker by MG (except MBX files).
The software needed to load and save GRAM and GROM will be
built in for instant access. A memory editor,which will be supplied on
disk, will allow you to alter and save any program loaded into the
built-in GROM or RAM. User documentation and technical information will
also be included. Memory Expansion and a disk drive are REQUIRED to
take advantage of the GRAMULATOR. At a cost of $180.00 the GRAMULATOR,
with all the features listed above, would be a worthwhile investment
for any TI-99/4A owner. Information on the MBX option will be available
for user installation or can be ordered at the time of purchase for an
additional $50.00.
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GRAND RAM: DataBioTics - Released 1987 - MSRP $129.95
to $229.95 depending upon RAM installed -- A RAM Disk designed by Paul
Urbanus for DataBioTics. Up to four (4) supposedly could be placed in
the 99/4A Peripheral Expansion Box, providing more than 2MB of RAM
Disk. Advertised as being compatible with TI, CorComp, Myarc, Geneve,
Morning Star and Foundation peripherals. Accesories offered included an
emulator to create cartridges, a real-time clock and an analog to
digital device to interface with other devices. (MICROpendium Aug87, p.41)
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GRAND RAM CONTROVERSY: Richard Fleetwood, of the
Forest Lane Users Group in Dallas, TX, reporting in the group's March
newsletter, offers the following February 28th status report on the
group's GRAND RAM orders. "Yesterday I called DaTaBioTics again to get
the status of our order for six Grand Rams. After talking to Bill
Moseid, he transferred me to Mike Evanbar, who is responsible for
keeping track of all orders and shipments. Mike and I talked at length
about the Grand Rams, Innovative Programming, Galen Read and
DaTaBioTics. He was quite helpful and seemed very sincere in his
answers, and he held nothing back, answering some very pointed
questions. According to Mike, the Grand Rams have actually started
shipping. Quantity? An even dozen - 6 the first week and 6 this past
week. After 2 months of heavy testing of the boards, they finally
passed all final tests and beta usage. The biggest delay has been
caused by Innovative Programming, run by Galen Read. Galen was
contracted to write the software for the card, after development and
hardware was done by Paul Urbanus. Galen screwed up, didn't do what he
promised, and broke the terms of the contract. DaTaBioTics yanked all
work away from Galen, and contracted again with Paul (Urbanus) to
finish the software. While all this was going on, Innovative
Programming was still taking orders for the Grand Rams, upwards of
$10,000 worth according to Mike (over $2,000 just from two local Dallas
Users Groups, us and DTIHCG). I.P. gave DataB a down payment of $1,500,
a partial list of customer orders and nothing else. At this moment
DaTaBioTics is preparing a lawsuit against Galen to recover all the
names and cash. For those who ordered and haven't received anything,
contact DaTaBioTics. Mike said that DaTaBioTics will see to it that all
orders will be filled, and is accepting the loss (if there is one) on
this first year of production. As for shipping dates, Mike said they
are taking delivery of the first big production of 100 baords this week
(March 1st thru 5th), which will take 7-10 days for stuffing and
testing. Docs for kits and complete boards are not complete yet either,
but will be done shortly. Mike says that outstanding orders will be
filled in 3 to 4 weeks. More news next month. =RAF="
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GRAPHX: PO Box C568 Sydney, NSW 2000 Australia firm
which produced the Graphx artist design program in 1985. Authors were
listed as R. Davis and C. Davis.
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GRATZ, BRIAN: Texas Instruments User Group
Coordinator in 1981, who would later turn over this responsibility to
John Yantis. Yantis would ultimately hire Ed Wiest to become the User
Group Coordinator.
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GREAT MODULE REVIEW PROJECT, THE: THE GREAT MODULE
REVIEW by John E. Taylor and other members of the Shoals 99ers. The
reviews in this project were originally published in the August 1985
issue of Shoals Tidings, newsletter of the long defunct Shoals 99ers
from Muscle Sheals AL. The senior author, known to some long time TIers
as JET, wrote some good fairware for the 99/4A back then. This very
comprehensive review of official TI cartridges should be a useful
reference document to any 99/4A owner even today. Only a few common
modules are missing from this review, inluding Speech Editor and the
MBX games. -- Charles Good (Lima, OH Bits, Bytes & Pixels
Newsletter editor)
The Great Module Review is a project I
started at last month's general meeting. I have noticed that the prices
on most all modules have dropped drastically in the last few months.
However, even at $5+ dollars, there are so many it is hard to choose.
Most modules are listed as just a title and nothing more. I hated to
think that a really good one might get by me and be gone forever. For
that reason I asked and got about 8 people to volunteer to review some
modules. First I got a list of every module the volunteers had. It
totaled up to 68 different modules. Then I asked everyone to review
specific modules and give you the information that they thought you'd
like to know if you were thinking about purchasing it. The reviews are
the opinion of those that reviewed them and should be looked at as a
guide only. One person's junk could just be another's treasure. Take a
look at the current catalogs at the meetings and I am sure the prices
will suprise you. The Modules have been sorted into alphabetical order
within 5 groups -- Education, Games, Home Use, Languages, and
Utilities. I hope that you enjoy the reviews and that it helps you to
re-discover all of the module software that is available before they
are all gone. John E. Taylor (JET) August 1985
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GREENBERG, ARNOLD C.: President of Coleco Industries
at the time it produced the Adam computer, and when it announced in
January 1985 that it was dropping the Adam and leaving the low-end
computer market to Atari and Commodore. The product looked like a
winner. It would cost only $600 at a time when comparable equipment
sold for about twice as much. With a gentle jab at a competitor, Adam
was going to bite the Apple. But sales foundered when the machine
turned out to be plagued with glitches. Even a price cut to $499 and
several new features were not enough to save the product. The company
took an estimated $110 million write-off against 1984 earnings because
of the Adam flop.
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GRINNING GOBBLERS: The relentless enemy in Jawbreaker
II (PHM 3194) that must be evaded by the game player.
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GROMBUSTER: Nav 102 - Released 2Q/1984 - MSRP $39.95
-- A Navarone Industries produced I/O port plug-in that was designed to
overcome Texas Instruments' 1983 v2.2 operating system modification. In
a stunning move to shoot themselves in their other foot, TI modified
the operating system of some of the later, beige colored consoles, so
that 3rd-Party GROM cartridges that were not produced under TI's
licensing program, would not run on this new "Quality Enhanced" 99/4A
computer. Texas Instruments had already shot itself in one foot in June
1983 by announcing its intent to sue anyone who produced a cartridge
program for the 99/4A without first licensing its distribution through
Texas Instruments.
TI's basis for this lawsuit happy attitude was their patents
on GROM (Graphics Read-Only Memory) chips they used in the 99/4A
console and in the cartridges they produced for the TI-99/4A Home
Computer. Unfortunately for Texas Instruments, and for Navarone's sales
of the Grombuster , most accomplished assembly language programmers
knew how to avoid having to access the GROM chips at all. So the TI
efforts to lock maverick 3rd-Party manufacturers out of the console
were not entirely successful, which probably didn't help the sales of
the Grombuster ?
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GUARDIAN: Softmail - SOF 101D - Released 1984 - MSRP
$26.95 -- A 1 or 2 player game which pits you against an army of evil
robots intent on capturing your city. The robits try to steal all of
the energy pods which provide food, comfort and entertainment. Requires
32K memory expansion and Editor/Assembler.
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GUION, JOHN: John Guion was 22 years old when he died
in an auto accident September 8th, 1989. He gave us the Multi-Mod
upgrade to Triton's Super Extended Basic module, the P-Gram card and
other projects.
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