ЭНЦИКЛОПЕДИЯ ТЕРМИНОВ,
относящихся к домашнему компьютеру TI-99/4A


"P.Y.I.", видеокассета: Видеокассета "Protect Your Investment" (защити свои инвестиции) - создана группой поддержки "M.U.N.C.H. 99ers of Worchester, Массачусетс " (в составе Джека Сегре (Jack Sughrue), Джима Кокса (Jim Cox), Брюса Вилара (Bruce Willard), Луи Холмса (Louis Holmes), Криса Джорджа (Chris George) и Корсона Ньюмана (Corson Nyman) для того, чтобы помочь владельцам программы "Protect Your Investment" для компьютера TI-99/4А. На кассете показано, как включить консоль компьютера 99/4A, протирать и собирать ее, как управлять настройкой изображения и т.п. Кассета появилась на свет в 1992 году по цене 9,95 долларов без стоимости упаковки и пересылки.
PAC-MAN: игра, номер по каталогу "Atarisoft" RX8500, выпущена в свет в 4 квартале 1983 г. по цене $44,95. Это был просто перенос оригинальной аркадной игры, принадлежащей компании "Bally/Midway" и написанно Тору Иватани (Toru Iwatani) в 1980 г. Компания "Atari" лицензировала игру, которая была также перенесена на компьютеры Apple IIe, Atari 2600, VIC-20 (номер по каталогу RX8501) и "Commodore 64" (номер по каталогу RX8502). Версия игры для "TI-99/4A" была написана Говардом И.Широм (Howard E. Sheer). Как написано в документации, на которой не указан каталожный номер, "И вот в ваш дом пришел бесконечный кошмар". Цель игры - съесть все точки в лабиринте, уворачиваясь от четырех хищных призраков - Пинки, Блинки, Инки и Клайда. В "Pac-Man" можно было играть одному или вдвоем, поскольку игра поддерживала комплектные джойстики. По моему мнению, версия игры для "TI-99/4A" значительно превосходила по качеству графики, возможностям и общему впечатлению версию для компьютера Atari 2600. "Pac-Man" был настолько популярен, что его версии были созданы практически для всех компьютеров всех платформ.

Комментарий пользователя: Это была вещь! Только если вы родились вчера, вы не успели услышить про игру "Pac Man". С нее началась вся история аркадных игр. Цель игры - обеспечить жизнь и пропитание пакмену, проживающему в лабиринте. Пакмен начинает игру с 4 жизнями. Чем дольше он живет, тем больше очков у вас на счету. Ваш очковый счет возрастает с каждым объектом, съеденным Пакменом. Особенно быстро увеличиваются очки после съедения призовых объектов вроде морковок, витаминок и призраков. Когда Пакмен съест все объекты в лабиринте, он получает дополнительную жизнь и лабиринт вновь заполняется объектами. Садитесь поудобнее и начинайте игру.
Инструкция к игре "Pac-Man"
PAC-MAN: призраки Пинки, Блинки, Инки и Клайд.

PACE MICRO SOFTWARE CENTERS: компания, расположенная по адресу 345 East Irving Park Rd Wood Dale, IL 60191 (312) 595-3860, которая рекламировала пластиковые крышки для консолей "TI-99/4A" в журнале "Compute!" (декабрьский выпуск "Compute!", стр.223)

PACKARD, DAVID: Дэвид Паккард - родился 7 сентября 1912 г. в г.Пуэбло, штат Колорадо; в сотрудничестве с Уильямом Хьюлеттом (William Hewlett) создали высокотехнологичную компанию, получившую их имена (Hewlett-Packard). Умер 26 марта 1996 г. в возрасте 83 лет. Его партнер - Уильям Хьюлетт - умер 12 января 2001 года, когда ему было 87.

PAINT 'N PRINT: paint 'n print A series of three graphics drawing/printing cartridges, titled "A", "B", and "C" from Navarone Industries designed to provide full-color drawing and full-color printing from the TI-99/4A. Which cartridge you purchased depended upon the printer you owned. According to the instruction manual, "Paint 'N Print is the most powerful and versatile graphics program you can buy for your Home Computer. You can now create works of art by using your computer and get print-outs in full living color. The Paint 'N Print program comes ready to use in a rugged cartridge. No fancy interfaces or special hardware is required. The cartridge will operate on your TI-99/4A console without the need for expansion boxes, additional memory or expensive adapters. You will need joysticks or a trackball controller. You don't even need a printer, however, to take full advantage of the power in this program we strongly recommend using this program with a printer. Only the Axiom GP-700A color printer can be used for color printouts, and the Axiom GP-100 graphics printer for black and white. Many other popular printers may be adapted when using the Extended Graphics package sold separately on either diskette or cassette".

The Extended Graphics cassette or disk came with its own instruction manual and was designed to work with pictures that had been created with the Paint 'N Print cartridge software. It added the ability to do Area Fills, Circles, Invert/Mirror, Texture, Color Swap and Kaleidoscope the drawing.
  • A - Axiom GP-100 and GP-700 - Released 2Q/1985 - MSRP $39.95;
  • B - Axiom 550 and Okidata - Released 3Q/1986 - MSRP $29.95;
  • C - Epson/Gemini printers - Released 3Q/1986 - MSRP $29.95.


  • Of course, if your printer did not support color printing, as in the case of the Axiom GP-100TI, which was really a Gorilla Banana printer, the output would not be in color, no matter what was on the screen. Unlike virtually every other Navarone product that I own, the documentation for Paint 'N Print is professionally printed, clearly written and not laced with multiple misspellings in each paragraph. No credit is given to the program author, nor to the writter of the documentation, but it should have been. My only complaint is that the same instruction manual written for the 1985 released "A" cartridge was provided with the 1986 "B" and "C" cartridges, with no changes listed for the new printers anywhere. My guess is that this is the result of cost-prohibitive reprinting of the documentation.

PALOMAR: PO Box 1924-FW Mission Road Escondido, CA 92025 (619) 747-3343 firm that produced a Ham Radio Interface for the TI-99/4A in 1985.

PANDA EXPANSION BOX: A PC-like cabinet for TI Peripheral Expansion Box cards that was offered by Bill Nelson 11662 Puryear Lane Garden Grove, CA 82648 (714-768-6425) in April 1992. The PANDA EXPANSION BOX was offered for $278, or $238 with your TI Peripheral Expansion Box as a trade in.

PARANOIDS ANONYMOUS: Aardvark Action Software 2352 S. Commerce St. Walled Lake, MI 48088 (313) 669-3110 released this game in Dec 1983. It is an adventure where you are invited to the weekly meeting of Paranoids Anonymous, but they don't tell you where the meeting is, nor how to get in. Product # 5090, available on tape for $19.95, or disk for $24.95. (Compute! Dec83, p.195)

PARAPRINT: Triton WABV - Released 1900 - MSRP $59.95 -- A parallel printer interface in a cartridge from DataBioTics that plugs into the I/O port of the TI-99/4A console.

PAROD, WILLIAM: Assembly language programmer of the software for the ROBOTRON:2084 cartridge for the TI-99/4A. Currently with the Department of Academic Technologies at Northwestern Univesity in Evanston, IL. The history of the cartridge is outlined in the Bryan Roppolo to Bill Parod email below from May 1st, 2000.Bryan Roppolo:"Dear Bill, I came across your web-page and read you programmed "Robotron:2084" for the TI-99/4A. Do you still have the code for that game anywhere? I collect TI-99/4A cartridges and have quite a few Atarisoft ones and never ran across "Robotron:2084". Did Atarisoft ever release a TI version? What happened to "Robotron: 2084" after Roklan went out of buisness? Sincerely, Bryan"Bill Parod: "Bryan, Sorry for the late reply.Roklan went out of business about the time I finished Robotron. We had a short buglist going with Atarisoft at the time. We were probably 2-3 weeks away from finishing it off. But Roklan folded and so the game was never released. I guess there were too many legal pitfalls in AtariSoft going ahead with it. No cartridges were ever produced. We passed Eproms to AtariSoft for testing. I still have a set, but I would like to keep them. Thanks for your interest though. Bill"

PARRYSOFT: Firm that produced Breakout 99 and Super Kong Mini Memory assembly language coded games for the TI-99/4A in 1984-85. See Winter/Spring 1985 Tenex Catalog, page 6 for game descriptions.

PARSEC: parsec PHM 3112 - Released 3Q/1982 - MSRP $39.95 -- A game cartridge programmed by James E. Dramis with help from TI Summer employee Paul Urbanus (Urbanus also authored or co-authored Jumpy, Jungle Hunt, Pole Position, Disko, PLATO Interpreter, Grand RAM and Line-by-Line Assembler for Mini Memory). Released in August 1982 at a retail price of $39.95. Featured a synthesized voice patterned after that of college student Aubree Anderson. Game consisted of a Space ship traveling through asteroid belts, attacks by Alien ships and other hazards. Perhaps the most popular game ever to come out of the Texas Instruments Consumer Products Division for the 99/4A. Fully bit mapped graphics, excellent joystick control, clear speech synthesis and very challenging.

User Comments: Fly into combat with the starship Parsec. Destroy rebel alien fighters and cruisers by out maneuvering them and laying down withering fire from you laser. Then try to survive the deadly asteroid belt. Parsec is made to work with or without the speech synthesizer. With it, it enhances the game by simulating an onboard computer in your starship. It warns you of oncoming alien craft and refueling tunnels, and it congratulates you for good performance. There are increasing levels of difficulty to challenge your strategy and skills as a starfighter. With great graphics, color, and action this is one of the best modules for the TI. Try it and you're hooked.
Документация к игре "Parsec"
PARTY TRIVIA GAME: Parallel Systems - PAR 108 -

PASCAL DEVELOPMENT SYSTEM: PHP 1280 -- The PASCAL Development System includes the P-Code Card and all of the command modules required for using UCSD PASCAL programs as well as developing your own programs in PASCAL at a savings of $50.00 over buying the items individually. The System includes: P-Code Card - $249.95; UCSD PASCAL Compiler- $124.95; UCSD Assembler/Linker - $99.95; and the UCSD Editor/Filer/Utilities-- $74.95. Total value: $549.95 PRICE: $499.95 MANUFACTURER: Texas Instruments PERIPH. REQ.: Periph. Exp. lox; Memory Expansion; Disk System. (Unisource 1983)

PC OFFER: On December 7, 1984 Texas Instruments did a serial numbered mailout to TI-99/4A software developers offering them special pricing on a new Texas Instruments Professional Computer (TIPC). In order to quality, one must have been a TI-99/4 or 4A owner, because a seial number was required with the TIPC order, one must have developed software for the TI-99 and have contributed to a Users Group exchange library, or have produced commercial software for the TI-99, one must agree to port their existing 99/4 or 4A software to operate on the TIPC, one was required not to sell the TIPC for a period of 12 months after purchase under this program. The TIPC offered actually was available in several configurations. On the low-end, a $2494 system could be purchased under the program for $1622. On the high-end a $3465 system could be purchased for $2252. The offer was accompanied by a letter from IUG President Charles LaFara explaining where TI got your name.

PC PURSUIT: A 1-800-TELENET service which allowed long-distance telephone calls to be made at lower than normal rates so visits to Bulletin Board Systems in other cities would not be so expensive. As of January 1988 PC Pursuit nodes existed in the following cities:
  • Altanta -- 404 area code;
  • Chicago -- 312 area code;
  • Dallas -- 214 area code;
  • Detroit -- 313 area code;
  • Miami -- 305 area code;
  • Minneapolis -- 612 area code;
  • New York -- 212 area code;
  • Phildelphia -- 215 area code;
  • Research Triangle Park -- 919 area code;
  • Salt Lake City -- 801 area code;
  • San Francisco -- 415 area code;
  • San Jose -- 408 area code;
  • Seattle -- 206 area code;
  • Tampa -- 813 area code;
  • Washington, DC -- 202 area code.

PCIF WORD PROCESSOR: Text editing/word processing capabilities available within the UCSD Pascal p-Code system. See also FREEFORM spreadsheet.

PEGASUS: The product code name for the TI Professional Computer before its release.

PENGUIN PRODUCTS: PO Box 7008 Roseville, MI 48305 (800) 732-0614 company that advertised the Kcover keyboard cover for $9.95 for the TI-99/4A, Apple, Atari, Commodore and TRS-80 computers. (see Compute! Dec 1983, p.387)

PERCENTS: PHM 3097 - Released 1Q/1983 - MSRP $39.95 -- One of the twelve cartridges in the Milliken Math Sequences series of educational cartridges produced for the TI-99/4A by Milliken Publishing from 1982-83. According to the documentation (1053590-97), "A self-paced tutor which presents a variety of math problems involving percents. Suitable for children from grades 5 through 8." The program was written for Milliken Publishing by TI employee John C. Plaster. Документация к образовательной программе "Percents"
PERCOM DATA FOR ATARI: 11220 Pagemill Rd Dallas, TX 75243 (214-340-7081) company which advertised the AT-88 add-on disk drive for the Atari 8-Bit series of computers in 1983, for $488.00. (Compute! Jan83, p.015)

PERIPHERAL EXPANSION BOX: PHP 1200 - Released 1Q/1982 - MSRP $249.95 -- The Peripheral Expansion System is the easy, convenient, compact and economical way for you to expand your Home Computer's capabilities. Lets you start simple, then gradually build up with different peripheral cards that enable additional capabilities in one compact system. Measuring 7 l/2'X12118', the System centralizes your hardware, accommodating the disk memory system (capable of handling 90K bytes of additional storage). Add 32K bytes of random access memory (RAM) with the memory expansion card. The P-code card enables the use of programs written in UCSD PASCAL, FORTRAN and PILOT. The RS-232 interface allows you to use a printer to produce hard copies or to use a telephone to communicate with other PRICE: $249.95 MANUFACTURER: Texas Instruments (Unisource 1983)

PERIPHERAL EXPANSION BOX DISK DRIVE CONTROLLER: PHP 1240 - Released 2Q/1982 - MSRP $249.95 -- The Disk Controller Card is the part of the disk memory system that allows you to add from one to three disk drives to your system, each of the drive! capable of storing up to 92,000 bytes of information and defining up to 127 films on each diskette. Included is a command module that supplies all disk utilities and file maintenance commands. Can be used with one disk drive that is inserted in thu Peripheral Expansion Box plus one or two free standing drives or with up to three free standing drives. MANUFACTURER: Texas Instruments PERIPH. REQ.: Periph. Exp. Box; 1-3 Disk Drives (Unisource 1983)

PERIPHERAL EXPANSION BOX DISK DRIVE: PHP 1250 - Released 2Q/1982 - MSRP $399.95 -- In conjunction with the Disk Controller Card, the use of one to three disk drives allows you to quickly and efficiently store additional information that you wish to keep and refer to at a later time on 5.25 inch floppy disks. Each disk memory drive will store up to 92,000 characters of information on a disk. In addition, it allows you to run many TI and third party software programs which are not available in command modules or cassettes and to use those which require the storage and manipulation of large amounts of data such as Tax/Investment Record Keeping and Household Budget Management. Packaged with PHM PHM 3089 Disk Manager II cartridge. MANUFACTURER: Texas Instruments PERIPH. REQ.: Disk Contr. Card; Periph. Exp. Box (Unisource 1983)

PERIPHERAL EXPANSION BOX 32K MEMORY CARD: PHP 1260 - Released 2Q/1982 - MSRP $299.95 -- Add 32K bytes of random access memory (RAM) (to the 16K bytes available with the console) with the Memory Expansion Card. MANUFACTURER: Texas Instruments PERIPH. REQ.: Periph. Exp. Box; one or more of the following: Extended BASIC; LOGO; MiniRam; P-Code Peripheral; Editor/Assembler (Unisource 1983)

PERIPHERAL EXPANSION BOX P-CODE CARD: PHP 1270 - Released 2Q/1982 - MSRP $249.95 -- The P-Code Card enables the use of programs written in UCSD PASCAL, FORTRAN and PILOT. UCSD Pascal is a highly structured, efficient programming language that is faster, more logical, and substantially more powerful than BASIC. The P-Code Card, together with the Compiler command module, allows you to use existing PASCAL programs; or write your own PASCAL programs with the Assembler/Linker and Editor/Filer/Utilities command modules. PILOT is an easy to use language for developing and using Computer Assisted Instruction (CA!) lessons for educators utilizing the TI PILOT command module. MANUFACTURER: Texas Instruments PERIPH. REQ.: P-Box, 32K, (Unisource 1983)

PERSONAL AUDITOR: PRK DataBasics - Released 3Q/1985 - MSRP $29.95 -- A checkbook and budget management application for the TI-99/4A released in August 1985. Author Bill Gaskill.

PERSONAL COMPUTING MAGAZINE: Born in January 1977 as a general interest magazine for computing enthusiasts. Contained sparse and occasional coverage of TI-99/4A products. Ceased publication in August 1990.

PERSONAL FINANCIAL AIDS: PHD 5003 / PHT 6003 - Released 1Q/1981 - MSRP $19.95 / $14.95 -- A personal productivity application, offered on either floppy diskette or cassette tape, that contains three programs written in the TI-99/4's resident console BASIC. Per the 1041554-503 diskette instruction manual, the programs are:
  • Amortization Schedule - Prepares a loan schedule which calculates the amount of interest and principal paid with each payment. Also provides yearly totals of the interest and principal paid.
  • Depreciation - Calculates depreciation using three methods - straight-line, declining balance and sum of the years digits, then determines the most cost effective cross-over year.
  • Mortgage Analysis - Analyzes a loan and its effects on your taxes and calculates the annual appreciation for a home.


  • All three programs provided support for the Texas Instruments Solid State Thermal Printer (PHP 1900) or a serial printer with the optional RS232 Interface (either PHP 1700 or PHP 1220) attached, for hard copy printouts.
Документация к программе "Personal Financial Aids"
PERSONAL HOME COMPUTER MARKETING PROGRAM: 125 Conant Road, Weston, MA 02193 (617-891-1238). A Multilevel Marketing (pyramid sales technique) firm specializing in TI-99/4A hardware and software in 1983.

PERSONAL PERIPHERALS: 930 N. Beltline Suite 120 Irving, TX 75061 firm that produced the Super Sketch peripheral for the TI-99/4A and Commodore 64 in 1984. (Home Computer Magazine V4N5, p.43)

PERSONAL PROPERTY MANAGER: See W.R. Wilson Co.

PERSONAL REAL ESTATE: PHM 3022 - Released 1Q/1981 - MSRP $69.95 -- A Home Management cartridge designed to provide quantitative analysis for a variety of real estate investment scenrios from apartments to rental houses to commercial property. Supports PIO output to a printer. In my opinion, one of TI's best productivity efforts ever placed in cartridge form, despite the fact that it was one of the early cartridges written for the TI-99/4. According to the documentation (1037109-22) "Requests information and performs complex calculations with speed and accuracy to help you make informed real estate investment decisions". The tools provided allow you to Define the investment, Evaluate loans, Make lease calculations, Calculate, graph, and print depreciation schedules, Evaluate the investment to calculate rates of return or analyze your cash flow ir sales, Perform residential property analysis, Store all information and results on cassette tape or diskette. Supports Thermal Printer or RS232 connection to a printer.

PERSONAL RECORD KEEPING: PHM 3013 - Released 4Q/1979 - MSRP $49.95 -- This 24K cartridge based application is/was one of the more popular productivity cartridges produced for the TI-99 by Texas Instruments, although I never completely understood why? Perhaps because it was the only game in town early on, or because it could be used with only a TI-99 console and cassette recorder? At any rate, Personal Record Keeping or 'PRK' as it is commonly known, stores all data in memory, but it cannot access the 32K memory expansion available for the TI-99, which means the memory used is limited to the 16K of VDP RAM found in the TI-99 computer console. This of course limits the number of records that can be kept in a file. So no real database management could be attempted with PRK, but it served it's purpose, which was rudimentary file management in a computerized environment. According to the documentation (1037109-113) "The Personal Record Keeping command module brings you the convenience and simplicity of a computer-based filing system. Without programming experience or training, you can easily create, maintain, and utilize your own customized files. The variety of applications can range from small library management to household inventory, from stock and bond records to sports statistics, from teacher's grade book records to real estate listings." In the brochures TI hawked PRK by stating, "Create, maintain and utilize a computer-based filing system that is useful and convenient for a variety of applications -- including home inventory for insurance purposes, car maintenance records, medical and dental records, and a complete reference medium for birthdays, anniversaries, and other important occasions. Data storage system recommended." Note that in either description there is no mention of the most common home application for a data base manager...mailing lists. In reality, the PRK program could not print address labels, so it was no good for mailing lists. It could do number crunching, but doing so changed the actual file contents, so TI called the process "Math Transformations" and warned the user of the file contents changes. All this came about because the data file generated by PRK was a "Program Image" file for speedy loading/saving, that got changed any time number crunching was involved. PRK was one of the cartridge programs to receive a 'modernized' instruction manual cover, as well as a new cartridge casing and label. Like all other cartridge programs that received this update though, the original software (which in PRK's case was a combination of GPL and BASIC) was never upgraded. Why TI made the decision to use half of the available screen space for field name, leaving only the other half of the screen space for data (15 characters was as long as any data field could be) is a mystery that escapes me even today? Data input types included CHARACTER, INTEGER, DECIMAL and SCIENTIFIC NOTATION. PRK allowed 15 fields per record (what PRK called Pages) with only 15 characters of possible input per field. The program could only print in tables or lists. Mailing label format required that the Personal Report Generator be purchased, and that you design a mailing label format yourself. Overall, a poor substitute for a real data base manager. Released during the fourth quarter of 1979 at a suggested retail price of $49.95. Документация к программе "Personal Record Keeping"
PERSONAL TAX PLAN: Personal Tax Plan PHD 5077 - Released 3Q/1982 - MSRP$99.95 -- Diskette and UCSD p-Code based program produced by Aardvark Software of Milwaukee, Wisconsin and released during the 3rd quarter of 1982 at a retail price of $99.95. The program produced for the TI-99/4A was version 3.0 of the software. The entire package consisted of an unprotected program disk and a data disk, along with instruction manual 1041582-1. Personal Tax Plan could be run from a single drive system, but two or more disk drives were preferred. The program was designed to maintain year-round tax planning records and to perform comprehensive tax calculations. Документация к программе "Personal Tax Plan"
PETER PAN'S SPACE ODYSSEY: One of the never released command modules for the TI for which code actually exists. This program teaches about the planets of the solar system, including facts about each planet and the relative location of the planets with respect to each other. Music, graphics and speech are all used superbly. The program carries a 1984 copyright date.

PH LISTS: PH followed by single letter were the product codes that Texas Instruments assigned to TI-99/4 and 4A products. The list below shows specfic coding for each line:
  • PHA-accessories;
  • PHD-diskette software;
  • PHL-software libraries;
  • PHM-solid state software command modules (cartridges);
  • PHP-peripherals (hardware);
  • PHT-cassette tape software;
  • PHV-Value packs, which were libraries of software related by type.

PHA LIST: Following are accessories available for the TI-99/4 and 4A computers:
  • PHA 1950-Thermal printer;
  • PHA 2000-Dual cassette cable;
  • PHA 2010-Monitor cable;
  • PHA 2020-Audio adapter (headphone jack;
  • PHA 2100-RF modulator (Television adapter;
  • PHA 2310-Panasonic video controller cables (for PHP 1290;
  • PHA 2320-Sony video controller cables (for PHP 1290);
  • PHA 2330-Pioneer video controller cables (for PHP 1290);
  • PHA 2500-Math Speech Dictionary;
  • PHA 2600-Beginner's Basic Manual (99/4);
  • PHA 2601-User's Reference Guide (99/4);
  • PHA 2602-Beginer's Basic Manual (99/4A);
  • PHA 2603-User's Reference Guide (99/4A);
  • PHA 2605-Blank Overlays (4 pack) (for TI-99/4);
  • PHA 2606-Creative Programming Computer Competency Series-Volume I;
  • PHA 2607-Creative Programming Computer Competency Series-Volume II;
  • PHA 2608-Creative Programming Computer Competency Series-Volume III;
  • PHA 2609-Creative Programming Computer Competency Series- Allstar Projects;
  • PHA 2610-Creative Programming Computer Competency Series (6 vols);
  • PHA 2611-Logo Curriculum Guide;
  • PHA 2612-Editor/Assembler Manual;
  • PHA 2613-Computer Awareness-Adults;
  • PHA 2614-Computer Awareness-Children;
  • PHA 2615-Programming Discovery in TI Logo Student Guide;
  • PHA 2616-TI-99/4A Technical Data Manual;
  • PHA 2617-Basic Programming for Adults;
  • PHA 2618-Programming Discovery in Basic for Students;
  • PHA 2620-Serial RS-232 Y cable;
  • PHA 2621-Parallel cable for Impact Printer;
  • PHA 2622-TI-99/4A Single Cassette cable;
  • PHA 2623-External Disk Drive cable;
  • PHA 2624-Serial RS-232 cable;
  • PHA 2625-Internal disk drive cable;
  • PHA 2626-TI-99/2 cassette cable;
  • PHA 2640-Data certified cassette tape;
  • PHA 2641-Cassette storage album;
  • PHA 2650-Blank floppy diskettes (5 pack);
  • PHA 2651-Diskette storage album;
  • PHA 2660-Software manual library;
  • PHA 2661-Cartridge storage album;
  • PHA 2670-Impact printer printheads;
  • PHA 2671-Impact printer ribbons;
  • PHA 2672-Impact printer paper;
  • PHA 4000-13 inch color monitor;
  • PHA 4100-10 inch color monitor.;

PHILLIPS, JOHN: TI assembly language programming wizard who authored Hopper, Moonmine and Word Radar and worked on Burgertime, Demon Attack, Munchmobile, Jawbreaker, Facemaker, Treasure Island, Angler Dangler, and Slymoids while at Texas Instruments.

Most people who have owned a TI-99 for more than a couple of years have run across the name John Phillips before. He is a near legend in the TI-99/4A cartridge and assembly language programming community and can claim authorship, co-authorship or significant involvement in over a dozen cartridge programs produced for the 99/4A, not to mention numerous articles written about the inner workings of the 4A's architecture.

John Phillips is 41 years old this year (2002) but he was only 21 when he was hired by Texas Instruments in 1982 right after graduating from Illinois State University. He started his career with TI in Dallas doing COBAL programming for business applications but it took him only 6 months to get a requested transfer to Lubbock where the "real" action was. John had purchased a 99/4 during his senior year in college and was already familiar with the Home Computer's architecture and he had wanted to program video games since purchasing his first cartridge, which was Munchman. Phillips didn't know TMS9900 assembly language but it didn't take him long to learn it.

His first project at Lubbock was Moonmine, followed by Hopper, which he co-authored with Michael Archulata. Hopper was followed by Word Radar, which he wrote in 2 weeks, for Developmental Learning Materials (DLM), the firm started by Bill Maxwell and Jerry Chaffin.

After completing Word Radar TI sent Phillips to Japan where he met with several companies who were being recruited to write software for the 99/4A. Following his return from Japan he became involved in almost every piece of software that was slated for production or that was actually produced for the 99/4A. When TI announced the end of the Home Computer Division Phillips was offered several incentives to stay at TI but turned them all down because none involved work with the 99/4A. Instead, he and fellow employee Michael Archuleta went to work for DLM, which had continued to work on products for the TI-99/4A even though it was no longer being produced.

In December 1983 John Phillips announced to the TI Community that he was available to any User Group for seminars, demonstrations and question and answer sessions related to the TI-99/4A. He would travel to virtually any location if the User Group would pay round trip airfare from Dallas, Texas plus lodging? While he could only make himself available on weekends, it was a pretty generous offer. Both Phillips and Archuleta eventually left DLM (probably because the work there dried up too) and started their own firm in February 1984 called Video Magic. Video Magic also came to an end in too short a time, I suspect because it was becoming painfully obvious that one could not make a living trying to write software for the 99/4A.

At Texas Instruments Michael Archuleta was responsible for the 99/4A Technical Hotline and for 99/4A software quality assurance. Phillips was a third-party software development consultant and programmer in the education/entertainment section of the Consumer Products Division. Both men would get together again in 1986 to collaborate on the 4A Flyer game cartridge that was commissioned by Triton Products.

Archuleta and Phillips were involved in, or responsible for such TI-99 favorites as:
  • ANGLER DANGLER - Phillips worked on this project as the debugger of the final code, but the project never reached completion before the bailout so Angler Dangler was never officially released. It does exist in GRAM file format however, so it probably was not too far from being a real product when someone at TI made the decision to pull the plug. If you look at the October 23, 1983 IUG price list you will see Angler Dangler listed as being available.
  • BEYOND PARSEC - This cartridge, which Bill Moseid's DataBioTics firm released for the 99/4A during the third quarter of 1988, started life in early 1984 as one of two game cartridges John Phillips was writing for CorComp's new CCI-99/64 (aka Phoenix) computer. The other game was Star Wars. Both efforts came to a screaching halt however, when TI objected to the use of the Parsec name, and George Lucas' company apparently objected to the use of the trademarked Star Wars name. The Star Wars code must have actually been finished at the time though, because I have the game on disk as a GPL file. It was ultimately renamed Star Trap and released in cartridge form by Exceltec in 1985 and then by DataBiotics during the third quarter of 1988.
  • BEYOND SPACE - This is a John Phillips creation that was completed in May 1984, but not released until the first quarter of 1985 when Exceltec/Sunware marketed it. It was picked up by Unisource Electronics for their catalog/encyclopedia but pretty much floundered and then just disappeared. It has never resurfaced since both Unisource and Sunware went out of business in 1986. The game involved two players with each having a ship of equal firing power. The area in space where the two ships confront each other is littered with asteroids which may be moved by firing the ship's laser. The object of the game was to push asteriods into your opponent's space ship to crush and destroy it. The only review I've ever seen written on the program claimed that its speed was too fast to play the game very long, so that may be why it has slipped into oblivion?
  • BURGERTIME - Phillips provided the final debugging for Burgertime.
  • D STATION - This John Phillips creation has the distinction of being the only program ever released by the International 99/4 User Group on the Romox ECPC cartridge. You may recall that during the fourth quarter of 1983, Charles LaFara promised "a library" of programs from the IUG on the Romox ECPC (Edge Connector Programmable Cartridge). D Station was just the first, but it also turned out to be the last. When the IUG ECPC library failed Exceltec (aka Sunware) picked up the program and marketed it for a short time in 1985. Triton finally introduced D Station in their Fall 1988 catalog along with a brand new D Station II game, also written by John Phillips.
  • D STATION II - See D Station.
  • FACEMAKER - Phillips collaborated with Intersoft's Jerry Spacek on this project. Spacek you may recall wrote Defend the Cities, which was the first commercial Mini-Memory assembly language game ever written. In the Facemaker project Spacek translated Spinnaker's source code to TMS9900 assembly language and Phillips ported it to cartridge format.
  • HOPPER - Michael Archuleta and John Phillips co-wrote Hopper, which was the only cartridge developed entirely on the TI-99/4A Home Computer, using the Editor/Assembler cartridge for all of the programming. All of the other TI-99 cartridge software programs were developed on a TI Mini, not the 99/4 or 4A.
  • JAWBREAKER II - Phillips converted the original Sierra On-Line source code to TI-99/4A code.
  • MOONMINE - Programmed by John Phillips from a design by Bob Hendren. You may remember that Hendren was also the project engineer behind Parsec and the person who recruited Aubree Anderson to do the voice for the Parsec game.
  • PETER PAN'S SPACE ODYSSEY - Phillips and Archuleta collaborated on this program while employed at DLM. It was never officially released but is available as a GRAM file that can be run from P-Gram, Gramulator or the GramKracker.
  • SLYMOIDS - Slymoids was written by TI employee James R. Von Ehr II. The cartridge conversion was accomplished by John Phillips.
  • STAR TRAP - See Beyond Parsec.
  • SUPER DEMON ATTACK - Phillips worked on this project, but I have no information on the specific contributions he made to its completion other than possible debugging of the final code. I do know that he actually worked on Demon Attack, not Super Demon Attack, but they are probably the same project with the actual marketed product just having a slightly different name.
  • THE GREAT WORD RACE- John Phillips authored.
  • TREASURE ISLAND - Phillips provided the final debugging for this game cartridge, which had apparently become stalled by a bug that no one could find.
  • WORD RADAR - John Phillips authored.


  • John Phillips comments: "I started working for TI in their "IS&S" division in Dallas in 1982 after graduating from Illinois State in 1982. I owned a TI-99/4 that I bought from JC Penney in 1981 and learned to program it in Basic and Extended Basic. During my on-campus interviews with TI at Illinois State, I mentioned that I really wanted to work in the Home Computer Division, but TI felt my strengths were best served elsewhere. They offered me a position in Dallas working for their "IS&S" division.

    While working in Dallas, TI announced an employee submissions program that would allow employees of TI to submit software for the Home Computer. Previously, TI employees were exempt from submisstions. There were two types: Class A and Class B. Class B was a one-time payment of $250 with no royalties. Class A was a 4-year royalty payment based on sales. I sent some Extended Basic games that I had written in college to Lubbock. They were accepted as class B and I received $250 a piece for 4 submissions.

    I called out to Lubbock and spoke with a man named Howard Hastings, who was the Development Manager for internal TI-99/4A software. I told him about my recent submissions and mentioned that I really wanted to work in Lubbock as a games programmer, but had been assigned to Dallas instead.

    Howard must have pulled some strings and he called me later to invite me to Lubbock to interview with the games development team. I was so young and naïve that I responded, "Sure! How far of a drive is it?" Howard chuckled and said that they'd be more than happy to fly me. He arranged a transfer from Dallas in November of 1982 (something that is generally not allowed until a TI employee had completed one year of service). I moved to Lubbock in November of 1982 and was there until June of 1994."

    A month to the day after TI's announcement orphaning the 99/4A, John Phillips was one of a valued few in the Consumer Products Division, who were assigned their own, serialized, Computer 99/8 for personal use and ownership.

    Via email, John Phillips was kind enough to provide the following answers to my questions:

    - What do you recall about some of the plans for cartridges from Disney, Sega, Activision, Imagic, Spinnaker, Sierra On-Line, DLM et cetera?

    "There were lots of plans for cartridges from everyone you mentioned. I personally worked on "Peter Pan's Space Odyssey" by Disney and completed the programming, but it was never released. There were two other titles by Disney, "Von Drake's Molecular Mission" and "Pinocchio's Great Escape." The graphics for all of the Disney software was done by an exceptional graphic artist by the name of Victor Raines. If you can locate him, you've found yourself a gold mine of information. DLM converted 6 educational pieces of software to the TI computer and I worked on one (Word Radar). DLM was so impressed by how quickly I had performed that conversion that they offered me a job when TI announced the end of the /4A. There was a Lubbock technical writer by the name of Karen Piper who also joined DLM before I did. I worked for her when I joined DLM. I honestly can't remember the names of many of the games that were planned for development, but I viewed almost all of them as they came into Lubbock. Fox Video's M*A*S*H, Data Easts' TREASURE ISLAND and ANGLER DANGLER, Aldebaran's MANCALA, Sierra's JAWBREAKER II and MOUSK ATTACK, Sega's STAR TREK, BUCK ROGER, CONGO BONGO."

    - Until 1983, TI never seemed to be willing to credit programmers for their efforts. We know a little about Jim Dramis, John Phillips, Michael Archuleta and John C. Plaster from published interviews. Can you provide any information about yourself and your collegues who were at TI during the heyday of the 99/4A?

    "When I joined TI, the big three programmers were Jim Dramis (Car Wars, MunchMan, Parsec), Garth Dolhite (TI Invaders) and Paul Urbanus. Garth was working on a 3-D Star Wars game for months and months that got dumped when he left ... it was quite remarkable using 3D to 2D translation algorithms. Jim, Garth and Paul left TI to form their own company and had a contract with Sega (I think). That group started writing their own software and also doing conversions (like Pole Position). Other programmers in the educational end were Janet Srmushman (Alpiner), Susan Powell (Germ Patrol), Pete Ngai and Mike Roll. The game progammers were me, Jim, Garth, Paul. Bob Hendren was a manager and a designer. The Group manager was Howard Hastings and he is the one who hired me away from TI Dallas (where I actually started employment).

    "There was another group that worked on utilities and apps. They consisted of Dean Powell, Jeff Jones, Pete Jaden, Alan Acree. There was another manager by the name of John Yantis who had personality conflicts with Charlie LaFara. They never got along. Don Bynum was the VP and had quite an ego, as I recall. Dale Osborne came in and worked for Don Bynum as a Division Manager. Bill Barniea was the Marketing Manager and Ed Wiest was a PR man (User Groups).

    According to John Yantis, who provided the information for this entry on November 6, 2002, "As he is on a number of other issues, Mr. Phillips is not quite correct about these individuals. Pete Jaden did, in fact work on "utilities and apps" (and a lot more) in Howard Hastings' Application Software Department, but Dean Powell worked only as an applications programmer in that organization. Jeff Jones wrote Device Service Routines in Johnny Acker's Systems Software Department, where Alan Acree was the Systems Software Design Manager. Of course, each of these people worked in groups with numerous other people, whom Mr. Phillips apparently has forgotten, or never knew, since he was with TI Lubbock for only approximately the last year of the Personal Computer Division.

    "Mr. Phillips is completely wrong about my relationship with Charlie LaFara. If there *was* a significant personality conflict, it was between Charlie and his original TI liaison, John Culhane -- Charlie and I got along famously from the first day of our association. I became his principal contact in the TI Personal Computer Division, and hosted him not only when he visited Lubbock, but also during the semi-annual Consumer Electronics Shows. We parted company as good friends, and have had several pleasant conversations over the succeeding years, in which we discussed current employment, the status of each other's family members, "the good old days", etc.

    "I started in TI Lubbock as a programmer, moved quickly into the third-party software organization, and eventually managed that organization. I also took over responsibility for User Groups from Brian Gratz (BTW, the encyclopedia's listing for Brian seems to be tacked onto the end of the listing for GRAPHX). When I was given broader responsibilities in the Division, I hired Ed Wiest to become the User Group Coordinator, and Bill Barniea to head up Third Party Software, both reporting to me. Ed never had anything to do with PR (which was contracted out to Rogers & Cowan), and Bill never had any responsibilities in either the Division Marketing Department, or the Group Marketing Division.

    "Mr. Phillips's statement, "Dale Osborne [sic] came in and worked for Don Bynum as a Division Manager." is also incorrect. Don Bynum was *the* Division Manager, and was eventually promoted to the rank of Consumer Group Vice President (the same rank as the other Division Managers in Consumer Products Group at the time), but I don't recall Dale Osborn ever working directly for Don, much less being "a Division Manager" -- all the supervisors who reported directly to Don were Department Managers.

    "Mr. Phillips is also quoted as saying, "There was a person, Dr. Granville Ott, who worked out there and was, apparently, a genius. I never understood exactly what he did, but he was well respected." Granville was unquestionably a genius, author of a number of patents fundamental to the Home Computer, and a Senior Member of the TI Technical Staff who headed up numerous Personal Computer Division Advanced Development projects. In his pre-TI career in academia, Dr. Ott was the Dissertation Committee Chairman for several candidates for PhD's in Electrical Engineering. If Mr. Phillips was as knowledgeable about the Home Computer or the Lubbock operation as this writeup appears to make him, then surely he'd recognize the man who invented the GROM, and Graphics Programming Language (GPL). In the final year of the Personal Computer Division, when I was Manager of Advanced Development and Strategy, one of the major projects under way in my department was a replacement for the computer display, based on the newly-invented TI Deformable Mirror Display device (which became the Digital Micromirror Device, and now is called the TI Digital Light Processor). This project, which, in the fall of 1983, actually had a TI-99/4A generating a full-screen display with nothing more than a light bulb, a lens, a DMD, and a couple of logic chips, was naturally headed by Dr. Granville Ott. It would add a lot of accuracy to the encyclopedia's "Brain Trust" entry to replace my name with Granville's."

    "Mike Archuleta was actually a supervisor in the QC (Quality Control) area, but was a brilliant coder with no degree. My wife was working for him and we met at a party. He really wanted to be a programmer and he initiated the idea of doing a game together. We decided to do a clone of a game called "Pengo" where a penguin pushed around ice cubes. We called our game 'Hopper' and that was the last thing Mike and I worked on together. It made it into production just days before the bail out.

    "There was a person, Dr. Granville Ott, who worked out there and was, apparently, a genius. I never understood exactly what he did, but he was well respected.

    One day a programmer from Sierra came in to show me his work on Jawbreaker. When I went to get him a blank disk, I came back and found him rifling through my disks.

    Bill Moseid came in one week to talk about development. He continued to call me after the bailout and I even sent him a 99/8 that was issued to me. I met Dominick Melphi (Submarine Battle) a couple of times."

PHILLIPS, LOU: See MYARC.

PHOENIX: THE FALL & RISE OF VIDEOGAMES: A book written by Leonard Herman, published by Rolenta Press 316 Pages, Trade Paperback, $19.95 ISBN 0-9643848-2-5. A detailed chronological history of video and computer games, starting with the prehistory of computer technology and evolving into a yearly account of the interactive-entertainment world (stretching from 1970 through 1996). In this second edition of Phoenix, Herman has added over 100 black-and-white illustrations of various systems and games, a wise addition for a book about such a visually-oriented medium. Herman also claims to have fixed the typos and factual errors of the first edition, although many remain. For example, Herman writes that the Intellivision III "was able to produce an infinite number of colors on the screen at one time," and that bank-switching on the Atari 2600 "read two different 4K programs toggling back and forth between them so quickly that the human eye couldn't follow." Wrong and wrong, respectively.

PHYSICAL FITNESS: PHM 3010 - Released 2Q/1979 - MSRP $29.95 - A cartridge program which, according to the original documentation (1037109-10) "Helps you in planning (and staying with) an exercise program designed especially for you. Based on guidelines from the President's Council on Physical Fitness. Recommended ages: 13 and up". One of the first of the TI-99/4 cartridges to be developed. Also one of the cartridges which never had it's 'old-style' documentation updated from the original 1037109-xxxx product number to the newer 1053590-xxxx product number, which also included a new, more colorful front cover.

PICNIC PARANOIA: Atarisoft RX8517 - Released 4Q/1983 - MSRP $44.95 - This was a port from the original Synapse Software game written for the Atari 800 by Russ Segal. It was licensed by Atari. According to the documentation, which does not carry a product number, you get to, "Experience New Thrills on the TI-99/4A." You play George, and the object of the game is to swat ants who are invading your picnic. Picnic Paranoia is a 1 player game that supports the use of joysticks.
Picnic Paranoya
PICOPROCESSOR: "Picoprocessor is similar in function to an imaginary computer, called PIP-2, outlined by Forrest M. Mims in the 1981 Electronic Experimenter's Handbook (Ziff-Davis). PIP-2 was a simplified version of PIP-1, another hypothetical machine described in Understanding Digital Computers (Texas Instruments Learning Center)"

PICTURE PARTS: SF 31180 - Released 2Q/1983 - MSRP $39.95 -- Cartridge based educational software from Scott, Foresman and Co. The object of Picture Parts , a single-player game, is to complete a picture of a face by answering problems correctly. The program offers three challenging levels for your child's enjoyment, while teaching the basic operations of addition, subtraction and multiplication. Strong use of graphics and sound effects make the program a favorable choice for learning and fun.

User Comments (provided by John E. Taylor and other members of the Shoals 99er Uer Group in 1985): Picture Parts is a mathematics game that allows practice in addition, subtraction, and multiplication. In it you are presented with math problems ranging from hard to harder to hardest. After entering your name you are shown a math problem at the bottom of the screen. If you type in the correct answer you get to pick a feature to add to a face. This is a rather simple game/educational module. However at its current price you really can't go wrong with it.

PIERCE, LARRY: Author of the TI XBASIC game Jet Storm for the TI-99/4A; a cross of sorts between Asteroids and Parsec.

PILOT: An acronym for Programmed Instruction Learning Or Teaching.

PINOCCHIO'S GREAT ESCAPE: PHM 3135 - - One of the never released command modules for the TI for which code actually exists. According to the title screen, this is another " Walt Disney Personal Computer Software Designed Exclusively For The Texas Instruments Computer." No copyright date is indicated, but 1983 is suspected. The program is a language arts module designed to teach children how to recognize and pronounce long and short vowel sounds in printed words. Speech Syhthesis is optional but highly recommended. A more complete description of this program can be found in the April 1990 issue of Bits, Bytes & Pixels, the newsletter of the Lima, Ohio User Group.

PIPES: One of nine titles announced by Funware president Michael Brouthers at the June 1983 Consumer Electronics Show as forthcoming for the 99/4A by September 1, 1983. The nine titles included: Ambulance, Ant Colony, Astroblitz, Cave Creatures, Crisis Mountain, Driving Demon, Pipes, Saint Nick and Trashman. Only three of the titles announced actually made it into production (Ambulance, Driving Demon and St. Nick).

PITFALL II: Activision - #D-007-09 - Released 1984 - MSRP $00.00 -- Sequel to David Crane's wildly successful Pitfall game. Commodore version written by Tim Shotter. Help Pitfall Harry find his niece Rhonda, the cowardly cat Quickclaw and the great Raj Diamond. On the way, grab all the gold bars you can and be on the look out for the pesky stone-aged rat. There is no time limit in the caverns.

Документация к игре "Pitfall 2"
PLANT GENETICS: PHM 3173 - not released - The program, written by the software development team at Texas Instruments, teaches basic genetic principles using a garden pea family. It consists of a 3 option menu that lists

1 for What is genetics,
2 for How does it work, and
3 for The Mendelian Maze.

The program is geared toward high school age students and carries a 1984 copyright date.A 1984 educational program by Texas Instruments that never came to market. WHAT A SHAME! Although it is mostly text, the program is just SUPERB! It's like going through the encyclopedia for information on the topic, only its all here in one place, instead of having to do the research on it. If we could only convince TI to go back and make modules like this one again. Before seeing it in the flesh, I had never even heard of this program. If this is a sample of what TI had in the works for future educational stuff then we really lost out when the 99/4A was orphaned. The program contains three different levels of learning on the topic and it covers them in a simple, understandable manner. I learned more about heredity, dominant and recessive traits, phenotypes and genotypes in the few minutes that I spent with the program than all of the years I spent in school and college. Neat program!

PLATFORM, THE: A little-known accessory for the TI-99/4 and 4A owner from Millers Graphics 1475 W. Cypress Ave San Dimas, CA 91773. It was a solid wood platform measuring 17 1/2" wide, 11" deep and 2 1/2" high. It allowed the user to elevate rear peripherals like the Expansion Box and bring them close behind the console at a comfortable working position. Retail price on The Platform was $19.95. It appeared only in the early Millers Graphics catalogs in 1982.

PLATO COURSEWARE: plato The educational software that was ported from a main frame computer environment to a PC environment in the early 1980s consists of over 500 titles, but less than 100 actually made it into TI-99/4A format. Plato Courseware is Computer-Aided-Instruction software which was first developed in January 1978 at the University of Illinois by Control Data Corporation. It was originally sold in commercial form for use on main frame computers at colleges and universities, but when the market for personal computers started heating up CDC rewrote much of the software for the smaller computer because of its much larger market potential.

The first personal computer to have a Plato program written for it was the Apple II Plus followed by the Apple IIe. The earliest announcement I can find for TI-99/4A Plato products appears in the July 5, 1982 issue of InfoWorld on page 29. A feature article on Plato also appears in Volume 1, Number 6 of 99er Magazine, which would have been published around the same time, Summer 1982. A little known item of information about the TI/CDC agreement to produce Plato Courseware for the TI-99/4A was that TI agreed to allow Control Data Corporation to put their name on a Peripheral Expansion System produced by Texas Instruments, so that Control Data could market it as their Education WorkStation. Although I have never seen a CDC EWS (their name for it), TexComp's Jerry Price, who has been in the TI-99 business longer than anyone still around, has and he remembers them being marketed for about $2500!

After reading through all of the magazines I have at my disposal, I am reasonably certain that Plato Courseware did not actually become available for the TI-99/4A until December 1982 or even early 1983. The first real attention paid to Plato in the personal computer literature didn't start appearing until April 1983 when Computers and Electronics ran a newsbyte about it on page 35 and Popular Computing ran a feature article on Plato on page 151. Control Data advertising for Plato seems to have been heaviest from late 1983 to early 1984, when it all but stopped? According to Mike Wright's TI-Cyc, Plato Courseware was divided into eight curricula:
  • 1-Basic Skills Math;
  • 2-Basic Skills Reading;
  • 3-Basic Skills Grammar;
  • 4-High School Skills Writing;
  • 5-High School Skills Math;
  • 6-High School Skills Reading;
  • 7-High School Skills Science;
  • 8-High School Skills Social Studies.


  • A curriculum was divided into Subjects, a Subject consisted of one or more Packages, a Package consisted of one or more Diskettes and a Diskette contained a menu of topics. Plato categories that would run on the 99/4A were produced both by TI and by Control Data. All Texas Instruments produced diskettes were "flippy" disks, and all those produced by Control Data were the regular SS/SD disks. Control Data also offered an little known "Microcomputer Author's Guide" designed for educators who wished to produce their own PLATO Courseware. Jon Creviston of the Dallas TIHCG has actually seen one of the Authoring Guide kits produced for the 99/4A and tried to purchase it some years back, but with no success. Programs produced under the "Microcomputer Author's Guide" program could be distributed royalty free and remained the property of the person who created it.

    According to my Fall-Winter 1984 Plato catalog, which was released in September 1984, there were 199 actual titles which were offered as part of the PLATO Courseware product. TI-Cyc says that an estimated 503 diskette "sides" were produced in the Plato series. Plato Courseware was written for the Apple II Plus, Apple IIe, Atari 800, Control Data Corporation Education Worskstation, Commodore 64, IBM PC, and the TI-99/4A. With the exception of the Education Workstation, the TI-99/4A was the runaway-winner when it came to having the most categories/courses written for it.
    • Apple II Plus - 78 courses;
    • Apple IIe - 78 courses;
    • Atari 800 - 9 courses;
    • CDC EWS - 116 courses;
    • Commodore 64 - 4 courses;
    • IBM PC - 66 courses;
    • TI-99/4A - 125 courses.


    • Texas Instruments produced Plato products from number PHD 5201 to number PHD 5308. Control Data Corporation also produced a number of titles for the TI-99/4A that were not part of the TI inventory of Plato products. These included titles in areas of Foreign Language, Computer Literacy and Mathematics, and can be found at the bottom of the TI-99/4A PLATO Software List. In order to use any of the PLATO titles on a TI-99/4A you needed the PLATO Interpreter cartridge, which came with a "Survey Disk" (overview of the titles available), and set you back $49.95. No other computer had this, but then no other computer required you to purchase a $49.95 cartridge to run the Scott Adams' Adventure software, and no other computer required a special cartridge to run Microsoft Multiplan either? Oh well? You also needed a disk drive, 32K Memory Expansion and of coursem, the TI-99/4A Home Computer.
Документация к программам "Plato"
PLASTER, JOHN C.: Programmer of Chisolm Trail (PHM 3110) and the Milliken Math Series cartridges.

POLE POSITION: Atarisoft RX8534 - Released 2Q/1984 - MSRP $44.95 - This was a port from the original arcade game from Namco Ltd. It was licensed by Atari and also ported to the VIC-20 (RX8535) and the C64 (RX8536). The TI-99/4A version was written for Atarisoft by Paul Urbanus and Garth Dollahite. According to the documentation, which does not carry a product number, "Install your engine, And They're Off!". One assumes that this is in reference to plugging the cartridge into your computer? At any rate, the object of the game is to drive the race track in your Formulas Racer and do so without crashing, in the shortest amount of time possible. Pole Position is a 1 player game that supports joysticks. Originally released in 1982 by NAMCO of Japan.

User Comments: Install your engine (cartridge) in your computer and you're off and running. The object of Pole Position is to pit yourself against th clock and the competition (other high performance racers). now is your chance to prove you've got the nerve and skill to be a professional race car driver. Use the keyboard or joystick to steer and increase or decrease your speed and to change from low to high gear. In the extreme upper rught-hand corner of the playing screen is your current Lap Time Counter (0'00). The Time Clock at the center, which determines the remaining time your car has to cross the finish line, winds down as your Lap Time Counter increases. Also, at the top right is the high and low gear indicator (Hi/Lo). Your speed as shown can reach a max of 195MPH. you have 90 driving seconds in the qualifying run, but must achieve a lap time of 73" (seconds) or better to qualify for a race. Once you've qualified, the race that was selected begins in a matter of seconds. so, put the petal to the metal, gun it down the straightaways, downshift for the turns and may the best driver win.
Pole Position
POPEYE: PB 1650 - Released 2Q/1984 - MSRP $19.95 - One of three very popular Parker Brothers game cartridges ported to the TI-99/4A from the arcade classics of the same name. The other two were Frogger and Q*Bert. A curiosity about the Parker Brothers games is that the only place the product number was found in on the packaging (the box) that the cartridge came in. Atarisoft adaopted this same policy? What makes it curious is the fact that most users throw the boxes for game cartridges away, and thus would never have a product number to refer to if they needed it. The TI-99/4A version was licensed from Nintendo of America for the game, and King Features Syndicate for the use of the 'Popeye' cartoon character. Popeye is similar in screen layout to Donkey Kong, but not really similar in theme. According to the documentation, which does not have a product number, "In this game, you're Popeye! And your goal is to catch all of Olive's hearts, notes and cries for H-E-L-P before they hit the water and sink - or before Brutus, the Sea Hag or some vulture knocks you overboard. Each time you complete a round, you'll automatically proceed to the next-and more difficult one. Документация к игре "Popeye"
PORTWOOD, RAYMOND E.: A former Disney Animator and innovative computer artist who, along with Lauren Elliott, helped create the landmark learning games Where in the World is Carmen Sandiego and Where in the U.S.A. is Carmen Sandiego while at Broderbund Software. Portwood died July 17, 2000 at 66 years of age.

POTTER, MIKE: Programmer for Synapse Software. http://www.dadgum.com/giantlist/archive/potter.html

POWELL, SUSAN: Texas Instruments programmer who wrote Germ Patrol and Touch Typing Tutor while employed at TI, and Alien Addition while employed at DLM Arcademics after the October 28, 1983 bailout by TI.

PRESS: press A word processing program that "...will be on your doorsteps by December, I promise", or so said a principle in Asgard Software in 1988, when the Press product failed to materialize at the November 1988 Chicago TI Faire 'as promised'. Press was perhaps the most hyped product that the TI Community had known since the failure of the Corcomp 99/64 or "Phoenix" computer to materialize in 1984 as the replacement for the orphaned TI-99/4A. Press is without a doubt the finest example of vaporware ever to invade the TI-99 community. Although there have been many other examples of vaporware, from firms or individuals who enjoyed a respectable level of credibility with 99ers, the failure of Press to materialize stands alone as the single biggest misstep by any entity promising something, to then not deliver. The program actually had some code completed, as you can see by the screenshot to the left. It is taken from the late Fall 1988 (aka Xmas issue) Triton Products catalog, where it was shown, listed and advertised as being available November 1, 1988. Press would be declared officially dead in July 1990.
PRK BASIC: A series of subroutines residing in the Personal Record Keeping (PHM 3013) and Statistics (PHM 3014) command modules that may be called from TI BASIC. Through the use of these routines it is possible to create a data file in TI BASIC that can be loaded into the PRK or Statistics cartridges for manipulation. The routines that make up PRK BASIC are:

* ACCEPT: Used to accept data entry from the console keyboard and echo that entry to the screen at a specified location.
* DISPLAY: Used to display numeric values, character strings or previously defined special characters on the screen at a specified location.
* GETPUT: Used to write data to and read data from a file which has been defined using the PREP and HEADER subprograms.
* HEADER: Used to write and/or read the information in the file header.
* LOAD: Used to load data from an external device into the area reserved by PREP.
* PREP: Used to define a fixed length data area in VDP RAM.
* SAVE: Used to save data from the area reserved by PREP to an external device.

PRINTER NAMES:
  • PIO -- used for the only parallel port on a TI RS232 card to print 'normally'.
  • RS232 -- used for serial port #1, with a printer that has a data transfer rate of 300 baud or less.
  • RS232.BA=9600.DA=8 -- typical TI Impact (aka Epson MX80) printer designation. BAud rate set to 9600 for transfer rate supported by the printer, and DAta transfer is set to 8-bits to take advantage of the graphics capabilities of the MX80.

PRODUCT NUMBERS: See the List

PRODUCT STATUS: Product Status 1 and Product Status 2 -- These are two pages of product titles, product numbers, product types and expected 4th quarter 1983 release dates for TI-99/4A products announced by Texas Instruments. The charts themselves were sent to retail dealers by TI.

PRODUCT SUPPORT REPRESENTATIVE: PSRs were "in the field" sales people for the TI-99/4A, its software, accessories and peripherals. To give PSRs a competitive advantage, Texas Instruments 'armed' them with a Command Module Simulator, which was a shoebox sized device that allowed any solid state software module to be run from a disk, which meant the actual plug-in cartridge did not have to be carried around. (Although I've never been fortunate enough to see one of these devices 'in-the-flesh', I have always pictured it as being an external disk drive size and type of device). It also meant that the software could be issued to PSRs before it even existed in cartridge form. PSRs were also privy to inside information pertaining to the TI-99/4A product line through TI's Product Support Review newsletter, a monthly one-page, 2-sided flyer containing information on everything from the Power Supply retrofit in March 1983 to the impending release of new software such as TI Miniwriter. I personally own the March 1983 through October 1983 newsletters, but have no information on how many other issues exist.At the height of the program in 1983 there were over 1,800 PSRs working for Texas Instruments. (TI Merchandising Support document)

PROGRAM RECORDER: PHA 2700 - Released 1Q/1983 - MSRP $69.95 -- A cassette tape recorder produced for Texas Instruments by General Electric. It was actually the same as their exisiting Model 3-51528, with Texas Instruments' name on it.

PROGRAMMING AIDS I: PHD 5004 / PHT 6004 - Released 4Q/1980 - MSRP $14.95 / $9.95 - The only one of three "Programming Aids" products to be released in both floppy diskette and cassette tape versions. According to the diskette instruction manual #1041554-504, Programming Aids I contains Catalog: catalogs diskette contents, I/O Subroutines: gives you complete control of the display screen through Display At, Accept At and Screen Print options, Lowercase: displays text in upper-case and lower-case letters, 2nd ASCII: can be used to highlight specified text messages, and Chardef: makes character definition quick and easy. Документация к программе "Programming Aids I"
PROGRAMMING AIDS II: PHD 5005 - Released 4Q/1980 - MSRP $19.95 -- Consisted of four TI BASIC programs that were designed to add utility to the programmer's tool box. Contained DISK SORT, which was able to sort fixed-length data files in ascending or descending order using the disk as a sorting medium, RAM SORT, which also provided ascending or descending sorts of fixed-length files, but used the computer's memory as the sorting medium, MERGE, which showed how to combine two sorted fixed-length data files and DUMP, which was a program capable of displaying the contents of a data file in ASCII or hexadecimal notation. Документация к программе "Programming Aids II"
PROJECT ACORN: The code name for IBM's Personal Computer prior to its unveiling in 1981.
PROTECTO ENTERPRISES: Box 550 Barrington, IL 60010 (312) 382-5244 firm that was a discount broker for Commodore products during much of the 1980s.
PROTECTOR II: Atarisoft RX 8516 - Released 4Q/1983 - MSRP $44.95 - A port from the original Synapse Software game. The TI-99/4A version was written by Mike Yantis. According to the documentation, which has no product number, "It's war; and the Xytonic Pulse-trackers, ravenous Chompers, rockets, meteroids, lasers, the powerful Fraxullan Mother Ship, and the eruption of Dragonmaw (the Volcano of Death) put your skill to the ultimate test as your Needlefighters attempt the delicate evacuation of 18 stranded survivors to the City of New Hope. But just as success seems assured, a lava flow engulfs the city! Your only chance now is the blockaded Verdan Fortress". Program cartridge was sold in a 10" X 7" dark yellow, shrink-wrapped package. Protector II is a 1 player game that supports use of joysticks.

PUNTER, STEVE: Author of the WordPro4 Plus word processor for the Commodore 8032 computer. (Compute! Oct82, p.1)
PUZZLE 15: Extended Software - Released 1982 - MSRP $9.95 -- Slide alphabetic squares into order. Multiple squares may be moved. Computer keeps track of moves and has a replay features. One of four games included in the Games Pak II bundle, along with Artillery, De-Cypher and Flip Checkers.

PYRAMID: Aardvark Action Software 2352 S. Commerce St. Walled Lake, MI 48088 (313) 669-3110 released this adventure game in November 1983. Product #5002, available on tape for $19.95, or disk for $24.95. (Compute! Nov83, p.91)

PYRAMID PUZZLER: SF31186 - Released 2Q/1983 - MSRP $39.95 --

User Comments (provided by John E. Taylor and other members of the Shoals 99er Uer Group in 1985): This module, by Scott, Foresman and company, provides practice in multiplication for children in the 9 to 13 age range. The object of the game, for one or two players, is to be the first to reach the top of the pyramid. In a two player game, you race against your opponent. In the one player game, the computer is your opponent. The pyramid is covered in a checkerboard pattern, and the players start in opposite corners. In both versions of the game a correct answer to a multiplication problem allows you to move one space in any direction. You cannot move if your answer is incorrect. You can "bump" your opponent further from the top of the pyramid by moving your marker to his position. This feature puts some challenge, other than multiplicaton, into the game. In the single player version of the game, you move one space for each correct answer, and so does the computer. However, if you answer the problem incorrectly you cannot move, but the computer moves two spaces. If the computer moves its marker to the space thay you are on, you are given an extra problem to answer. If you get it right, the computer gets bumped. If you're wrong, you get bumped. The module provides a fun way for children to practice multiplicaton. With the three levels of difficulty that are available, it should remain useful throughout the time a child is learning multiplication.

Возврат к содержанию Энциклопедии терминов
Возврат к содержанию Энциклопедии терминов TI-99/4A


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